Simulator old: A simulator for the old fighting system (without bow!).Farm Limit: Here you can simulate the combat power when the farmrule is activated.Unfortunately there are some rounding errors with a server runtime of less than 125 days Moral Calculator: Basically the same as the Moral Calculator in the Simulator - but you can see more information here.Catapult table_surviving: Here you can calculate the number of catapults and determine the destruction.Catapult table: Here you can see how many building levels are destroyed with how many katas.Ram table: Here you can see the decrease of the rampart steps depending on the ram tech - for explanations see other thread.Amortization Mines: Calculate how long it takes for the cost of one level of all mines to be recouped by increasing production.Tech times: Here you can see the research times and costs depending on the forging stages.It is possible to view several watchtowers and commands at the same time Watchtower: Here you can calculate when attacks are detected by a watchtower.Bashpoint Calculator: Here you can calculate how much Offbash or Deffbash there is for the losses of the attacker or defender.Traveltime Calculator: Calculation of the transit time, as well as the time of dispatch or arrival and return.Village planner: Determination of villagers and points of a village.Recruiting Planner: Simple calculation of construction times and costs of troops depending on the barrack/stall/workshop level.Noble Planner: Here it is calculated under input of the mines and recruitment buildings, as well as the village type (Off, Dualdeff, Flexdeff), as well as the current and the target AGs, when the Ressources for the storage for the desired AGs are available.Command Planner: Lets you plan individual commands and export them for IGMs/ notepad.The travel time is colored based on a time frame entered Attackplanner_Traveltime: Here the transit times from several villages of origin to several target villages can be determined in a matrix.The sending time is colored on the basis of a time frame entered Attackplanner_Sendingtime: Here the sending times of several villages of origin to several target villages for one arrival time can be determined in a matrix.Farm Planner: Calculates the raw material production and the number of lcavs needed for the farm.Formatting: Allows the "Construction Planner" to be exported as a table formatted in DS.If you enter the current information of a village (buildings, troops and rests), all further buildings and recruitment (via the percentage utilization of the barracks/stall/workshop) can be planned. But you can also use it to design a balanced account manager template. Construction Planner: Optimal expansion of a village can be planned (including troops).Settings: In the settings page you can translate between german and english and insert all the relevant settings of the world you are using it for.You can download it and an instruction here: In the last few months I always created an Excel Tool when I wanted to get more information about whats going on, or when i wanted to have a forecast.
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